Euronext today congratulated DONTNOD Entertainment, a video game creator and developer, on its listing on Euronext Growth, of Euronext’s regulated market in Paris.
Founded in 2008, DONTNOD Entertainment is a French independent video game creator and developer in popular genres: adventure, action and role-playing games (RPG), offering a unique narrative experience and gameplay. Based in Paris with more than 150 members of staff, the company achieved worldwide success with the launch of 'Life Is Strange', an episodic adventure game with more than 3 million unique paying players[1]. Since the first episode launched in January 2015, ‘Life is Strange’ has won more than 200 awards worldwide. DONTNOD currently has announced ‘Vampyr’, one of the most eagerly awaited games of 2018 and three games under production including the new ‘Life is Strange’.
DONTNOD Entertainment was listed through the admission to trading of the 4,471,912 shares making up its equity and of 1,344,067 new shares issued under a Global Offering[2], after full exercise of the extension option and before exercise of the over-allotment option. The admission and issue price of DONTNOD Entertainment shares was set at €19.76 per share. Market capitalisation was €88.4 million on the day of listing. The offering raised €26.6 million altogether.
The Offering was a resounding success with international institutional and individual investors. The Global Placement was oversubscribed 4.7 times and the Open Price Public Offering was over-subscribed 7 times.
After the listing, Oskar Guilbert, CEO DONTNOD Entertainment, stated: “We are delighted by the enthusiastic welcome DONTNOD received during this initial public offering which represents a source of immense pride for all our employees. This is a start of a new chapter of our adventure. I would like to extend my sincere thanks to the institutional and individual investors for their trust and support for our development. The funds raised will enable us to step up our growth strategy and consolidate our leading position as an original content creator in a fast-growing global video game market.”